Answer by equalsequals
Any time you need to communicate with a shader, you can do it through the [Material][1] class. Essentially, you would just get reference to the skybox, perhaps through RenderSettings.skybox: Skybox...
View ArticleAnswer by kamil.slawicki
thanks! I sort of got it to work the way I wanted. Here's the code I used: var _skybox : Material; var globalLight : GameObject; static var localGameTime : float; static var maxTime : float = 20;...
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